Module Random.State

module State: sig .. end

type t;

The type of PRNG states.

let make: array(int) => t;

Create a new state and initialize it with the given seed.

let make_self_init: unit => t;

Create a new state and initialize it with a system-dependent low-entropy seed.

let copy: t => t;

Return a copy of the given state.

let bits: t => int;
let int: (t, int) => int;
let int32: (t, Int32.t) => Int32.t;
let nativeint: (t, Nativeint.t) => Nativeint.t;
let int64: (t, Int64.t) => Int64.t;
let float: (t, float) => float;
let bool: t => bool;

These functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.